Thursday, April 07, 2011

Diet Coke

I wrote this a week ago and forgot to post it. Merry Saturday night!

Today, for lunch I'm having Diet Coke.
In the past when I've made this statement it might have been an issue of finances or transportation (lack thereof in both cases) that kept me from leaving the office to obtain something to eat. Not so today. Today I'm lazy. I'm not eating lunch because I can't be bothered to haul my ass out to the car and proceed to the nearest drive-thru which is less than a mile away. Instead, I'm having a glass (paper cup) of almost-but-not-quite flat Diet Coke found in the office fridge.

That should give you an idea of where I'm at today.

Normally I'd just sit here and waste my hour of freedom on hulu, but I'm all caught up on Community, 30 Rock, and Outsourced and not actively following any other current shows, so instead I thought I'd knock out a quick update for my all but forgotten blog.

Last month I went to PAX East in Boston. My main goal in attending was to see MC Frontalot, Paul and Storm, and Jonathon Coulton in concert, which I accomplished. I really enjoyed Frontalot's set which was probably the high point of the show for me.
Other Highlights:
Jane McGonigal's Keynote.
Paul and Storm's set.
Rockstar's LA Noire booth.
The Penny Arcade Make A Strip Panel.

I finished my play through (to 100% completion no less) of Rockstar's Red Dead Redemption (Xbox360) last month. It's quite possibly the best game I've ever played, easily the best of the last couple of years, at any rate. It's incredibly paced, thoroughly cinematic, and brilliantly written. It's an amazing story, backed by near flawless game-play.
I also played through the Undead Nightmare expansion, which was enjoyable, but not on the same level as RDR.

I dusted off my Gamecube and tried out a couple of well-respected titles I'd never gotten around to when the console was current.
Soul Calibur 2 appears to be *the* Gamecube fighting game. I picked up a copy for $8 at Gamestop and gave it a spin. It's pretty enjoyable and I get the feeling that, as with most fighting games, I'd get more enjoyment out of it if I'd learn some of the more complex moves and combos. Instead I almost always resort to frantically mashing buttons, which seems to work frighteningly well, at least against the lower AI levels. I'm certain a human opponent with any degree of competency would utterly destroy me.
I have memories of playing Mortal Kombat on the SNES with Matt Dodge back in high school, and I don't think I ever beat him once. Fighting games aren't my forte, but Soul Calibur 2 is fun, and I suppose ultimately that's the yardstick that games should be measured against.

Super Monkeyball 2
was also high on a lot of peoples lists. This one set me back a whole $4.
I appreciate the game's style, and presentation, but it's just not doing it for me. The problem is, I'm really bad at it. I zipped through World 1 and thought, "Is that all there is? What a silly game." Then I started World 2... Yikes. I don't know if I'll ever get to World 3, and to be honest, I'm not that interested in continuing to beat my head against that particular wall.

Bomberman Jetters
cost me $3. To me, at that price, the game is worth it just to have the 4-player classic battle mode on my Gamecube, so anything remotely resembling entertainment form the main story-mode would be a bonus. After slogging through the first level, I think I'll just pretend the battle mode is the only mode. It looks pretty, but to say the game-play is anything other than clunky would be a terrible, terrible lie. It's bad. It's really bad.
But the battle mode is awesome. $3 well spent.


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